Clutch Conversion
CL%CS2v0.1.0 · experimental · validated 2026-07-16What it measures
1-versus-many situations won. Detected deterministically from the kill sequence — one player left alive against two or more.
Formal definition
Clutch situations won ÷ clutch situations faced, where a situation is the first moment a side is reduced to one living player vs ≥2.
Inputs
- ordered kill events
- round results
Exclusions
None beyond the standard confidence floor.
Sample & population
- Minimum sample
- 12 clutch situations
- Baseline population
- Players in the same game/window
- Direction
- higher better
- Unit
- %
Percentile interpretation
Read with the situation mix — a 1v2-heavy sample should convert more.
Confidence = source confidence × model confidence. Values from baseline models are capped at 0.7. Below-minimum samples display the value grayed out with no percentile.
Example
Wins 5 of 14 detected 1vN situations → 35.7%.
Known limitations
- Small samples are inherent — percentiles suppressed below minimum
- Situational difficulty (1v2 vs 1v5) is flattened in the headline rate
- Not yet computed in the preview corpus — definition published ahead of engine support.
Change log
- v0.1.0 · 2026-07-16Initial baseline release