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eStatcast

Games, coverage & sources

The platform's compliance spine: what data exists per game, and exactly where it may come from. Connectors run only with a recorded documentation/terms review, credentials, and an enabled flag — page sources snapshot everything they read.

Coverage by game

Data coverage by game
GameMatchesFull telemetryBasic officialSynthetic (demo)Events storedLast match
Counter-Strike 225250257,106Jul 5, 2026
VALORANT11110113,431Jun 27, 2026
Fortnite16160161,371Jul 7, 2026
Rainbow Six Siege41410414,053Jun 19, 2026
League of Legends46460467,574Jul 2, 2026

Source registry

every permitted origin, with authority order and health
Source registry
SourceGameTypeAuthorityStatusLegal reviewDocs
Riot Data Dragon (static game data)
Champion/item/patch metadata only. Not match data.
LoLofficial download10okJul 16, 2026docs ↗
League Match API (MATCH-V5 + timeline)
Official basic + timeline data. The timeline feeds LoL advanced metrics (GD@14+, OBJ+, VIS).
LoLofficial api10awaiting reviewdocs ↗
Riot Account API (ACCOUNT-V1)
Identity linking for Riot accounts (LoL + VALORANT).
sharedofficial api10awaiting reviewdocs ↗
VALORANT Match API (VAL-MATCH-V1)
Player-consented ladder matches only. Never used to fabricate pro-match coverage.
VALofficial api10awaiting reviewdocs ↗
VALORANT Content API (VAL-CONTENT-V1)
Official static game data for VALORANT entity pages.
VALofficial api10awaiting reviewdocs ↗
Steam Web API (player identity)
Identity resolution for player-linked Steam accounts only. No scraping of Steam community pages.
CS2official api10awaiting reviewdocs ↗
LoL Esports official schedule/results pages
Placeholder registry entry so pro-match coverage gaps are visible in the admin UI with the correct remediation path.
LoLofficial web page20awaiting review
Rainbow Six Esports official match/standings pages
Official esports pages only. Never community stat sites.
R6official match page20awaiting reviewdocs ↗
Fortnite official competitive event pages/leaderboards
Official competitive leaderboards only; parser flags schema drift and quarantines on layout change.
FNofficial leaderboard20awaiting reviewdocs ↗
Tournament partner demo/export feed (CS2)
Organizer-supplied demos and result exports under contract.
CS2authorized partner export40awaiting review
CS2 demo upload (authorized)
Primary CS2 advanced-data path. One parse yields both conventional stats and telemetry — never re-fetch basics from unofficial APIs.
CS2authorized user upload70okJul 16, 2026
R6 match replay / recording upload (authorized)
Feeds the R6 baseline pipeline; observer recordings preferred for pro matches.
R6authorized user upload70okJul 16, 2026
VALORANT recording upload (authorized)
Feeds the VALORANT vision baseline; all values carry vision confidence and go through review under thresholds.
VALauthorized user upload70okJul 16, 2026
Fortnite replay/recording upload (authorized)
Feeds the Fortnite baseline pipeline; values carry extraction confidence.
FNauthorized user upload70okJul 16, 2026
Administrator manual import (CSV/JSON)
Fallback for any data without a permitted automated source. Full provenance recorded per import.
sharedmanual import80okJul 16, 2026
Derived metrics engine
All model outputs carry this source; never displayed as official.
sharedderived metric110okJul 16, 2026
Synthetic demonstration fixtures
Demo/development corpus only. Fictional teams and players; never presented as real esports history.
sharedmanual import120okJul 16, 2026

What we never do

  • No unofficial statistics APIs or community stat sites as data dependencies (no HLTV, VLR, Tracker.gg, Liquipedia, Oracle's Elixir feeds).
  • No undocumented or reverse-engineered publisher endpoints; no rate-limit or anti-bot circumvention.
  • No game-client memory reading, process injection, or anti-cheat interference.
  • No scraping behind authentication; page sources require a recorded terms/robots review before they can run.
  • No synthetic data presented as real esports history — demo rows are labeled and bulk-removable.