Skip to content
eStatcast

Enemy Blind Seconds per Round

EBTCS2v0.1.0 · experimental · validated 2026-07-16

What it measures

Total enemy blind time generated per round — raw flash output before conversion.

Formal definition

Σ enemy blind duration from the player's flashes ÷ rounds played.

Inputs

  • flash-effect events with blind durations

Exclusions

None beyond the standard confidence floor.

Sample & population

Minimum sample
100 rounds
Baseline population
Players in the same game/window
Direction
higher better
Unit
s/round

Percentile interpretation

High output with low teammate-blind time marks elite flashers.

Confidence = source confidence × model confidence. Values from baseline models are capped at 0.7. Below-minimum samples display the value grayed out with no percentile.

Example

Two flashes blind three enemies for 1.4s, 1.1s, 0.8s in a round → 3.3s.

Known limitations

  • Volume metric: read with Flash Assists and Teammate Blind Seconds for quality
  • Not yet computed in the preview corpus — definition published ahead of engine support.

Change log

  • v0.1.0 · 2026-07-16Initial baseline release

→ Rank players by EBT