Flash Assists per Round
FA/rCS2v0.1.0 · experimental · validated 2026-07-16What it measures
Flashes that directly enabled a teammate's kill, per round.
Formal definition
Kill events where the victim was blinded by this player's flash at kill time ÷ rounds played.
Inputs
- flash-effect events
- kill events
Exclusions
None beyond the standard confidence floor.
Sample & population
- Minimum sample
- 100 rounds
- Baseline population
- Players in the same game/window
- Direction
- higher better
- Unit
- assists/round
Percentile interpretation
Support players should live at high percentiles.
Confidence = source confidence × model confidence. Values from baseline models are capped at 0.7. Below-minimum samples display the value grayed out with no percentile.
Example
Pop-flash blinds the anchor; teammate converts → one flash assist.
Known limitations
- Credits only converted blinds; deterrence value is not measured
- Not yet computed in the preview corpus — definition published ahead of engine support.
Change log
- v0.1.0 · 2026-07-16Initial baseline release