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Headshot Damage Share

HSD%CS2v0.1.0 · experimental · validated 2026-07-16

What it measures

Share of a player's damage dealt to the head. A mechanics fingerprint — crosshair placement and burst discipline.

Formal definition

Damage attributed to the head hit group ÷ total damage dealt, over events carrying hit-group telemetry.

Inputs

  • damage events with hit groups

Exclusions

None beyond the standard confidence floor.

Sample & population

Minimum sample
200 damage events
Baseline population
Players in the same game/window; weapon-class splits available
Direction
neutral
Unit
%

Percentile interpretation

Neutral by weapon: SMG spray styles legitimately sit lower.

Confidence = source confidence × model confidence. Values from baseline models are capped at 0.7. Below-minimum samples display the value grayed out with no percentile.

Example

4,120 of 11,300 damage to the head → 36.5%.

Known limitations

  • Requires hit-group telemetry (demo parse); recording-derived events are excluded
  • Not yet computed in the preview corpus — definition published ahead of engine support.

Change log

  • v0.1.0 · 2026-07-16Initial baseline release

→ Rank players by HSD%