Headshot Damage Share
HSD%CS2v0.1.0 · experimental · validated 2026-07-16What it measures
Share of a player's damage dealt to the head. A mechanics fingerprint — crosshair placement and burst discipline.
Formal definition
Damage attributed to the head hit group ÷ total damage dealt, over events carrying hit-group telemetry.
Inputs
- damage events with hit groups
Exclusions
None beyond the standard confidence floor.
Sample & population
- Minimum sample
- 200 damage events
- Baseline population
- Players in the same game/window; weapon-class splits available
- Direction
- neutral
- Unit
- %
Percentile interpretation
Neutral by weapon: SMG spray styles legitimately sit lower.
Confidence = source confidence × model confidence. Values from baseline models are capped at 0.7. Below-minimum samples display the value grayed out with no percentile.
Example
4,120 of 11,300 damage to the head → 36.5%.
Known limitations
- Requires hit-group telemetry (demo parse); recording-derived events are excluded
- Not yet computed in the preview corpus — definition published ahead of engine support.
Change log
- v0.1.0 · 2026-07-16Initial baseline release