Support Proximity
SPTCS2v0.1.0 · baseline · validated 2026-07-16What it measures
Average distance to the nearest living teammate at the moment of each death. A positioning fingerprint: low = plays inside team structure, high = plays independently.
Formal definition
Mean over deaths of distance(victim, nearest living teammate) from position samples at death tick.
Inputs
- position samples
- kill events
Exclusions
None beyond the standard confidence floor.
Sample & population
- Minimum sample
- 40 deaths
- Baseline population
- Players in the same game/window
- Direction
- neutral
- Unit
- units
Percentile interpretation
Neutral direction: percentile locates style on the team-play spectrum.
Confidence = source confidence × model confidence. Values from baseline models are capped at 0.7. Below-minimum samples display the value grayed out with no percentile.
Example
Anchor dies holding B alone at 1650u from nearest teammate; entry dies at 240u.
Known limitations
- A style descriptor, not a quality score — read with Traded/Isolated rates
Current distribution
career window · n=40 eligible playersChange log
- v0.1.0 · 2026-07-16Initial baseline release