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eStatcast

Support Proximity

SPTCS2v0.1.0 · baseline · validated 2026-07-16

What it measures

Average distance to the nearest living teammate at the moment of each death. A positioning fingerprint: low = plays inside team structure, high = plays independently.

Formal definition

Mean over deaths of distance(victim, nearest living teammate) from position samples at death tick.

Inputs

  • position samples
  • kill events

Exclusions

None beyond the standard confidence floor.

Sample & population

Minimum sample
40 deaths
Baseline population
Players in the same game/window
Direction
neutral
Unit
units

Percentile interpretation

Neutral direction: percentile locates style on the team-play spectrum.

Confidence = source confidence × model confidence. Values from baseline models are capped at 0.7. Below-minimum samples display the value grayed out with no percentile.

Example

Anchor dies holding B alone at 1650u from nearest teammate; entry dies at 240u.

Known limitations

  • A style descriptor, not a quality score — read with Traded/Isolated rates

Current distribution

career window · n=40 eligible players
p1542p10594p25685p50867p751003p901129p991257

Change log

  • v0.1.0 · 2026-07-16Initial baseline release

→ Rank players by SPT