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eStatcast

Second-Contact Win Rate

2C%CS2v0.1.0 · experimental · validated 2026-07-16

What it measures

After the round's opening duel, how often does this player win the very next fight? Second contact usually decides whether an opening converts.

Formal definition

Wins in duels that are the round's second kill event, as attacker ÷ participations in second-contact duels.

Inputs

  • ordered kill events

Exclusions

None beyond the standard confidence floor.

Sample & population

Minimum sample
40 second contacts
Baseline population
Players in the same game/window
Direction
higher better
Unit
%

Percentile interpretation

High values mark strong follow-up discipline.

Confidence = source confidence × model confidence. Values from baseline models are capped at 0.7. Below-minimum samples display the value grayed out with no percentile.

Example

Opening lost, this player answers instantly on the follow-up → a second-contact win.

Known limitations

  • Positioning intent (planned refrag vs coincidence) is not observable
  • Not yet computed in the preview corpus — definition published ahead of engine support.

Change log

  • v0.1.0 · 2026-07-16Initial baseline release

→ Rank players by 2C%