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eStatcast

Teammate Blind Seconds per Round

TBTCS2v0.1.0 · experimental · validated 2026-07-16

Computed · experimental. Values are computed, but the definition or model may still change.

What it measures

How much of your own team's vision this player's flashes cost, per round.

Formal definition

Σ teammate blind duration from the player's flashes ÷ rounds played.

Inputs

  • flash-effect events with blind durations

Exclusions

None beyond the standard confidence floor.

Sample & population

Minimum sample
100 rounds
Baseline population
Players in the same game/window
Direction
lower better
Unit
s/round

Percentile interpretation

Lower is better; elite utility players stay near zero.

Confidence = source confidence × model confidence. Values from baseline models are capped at 0.7. Below-minimum samples display the value grayed out with no percentile.

Example

A late support flash catches two teammates for 0.9s each → 1.8s against.

Known limitations

  • A teammate blinded facing away from the fight costs nothing in practice, and this cannot tell that apart from one blinded mid-duel

Change log

  • v0.1.0 · 2026-07-16Initial baseline release

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