Teammate Blind Seconds per Round
TBTCS2v0.1.0 · experimental · validated 2026-07-16What it measures
How much of your own team's vision this player's flashes cost, per round.
Formal definition
Σ teammate blind duration from the player's flashes ÷ rounds played.
Inputs
- flash-effect events with blind durations
Exclusions
None beyond the standard confidence floor.
Sample & population
- Minimum sample
- 100 rounds
- Baseline population
- Players in the same game/window
- Direction
- lower better
- Unit
- s/round
Percentile interpretation
Lower is better; elite utility players stay near zero.
Confidence = source confidence × model confidence. Values from baseline models are capped at 0.7. Below-minimum samples display the value grayed out with no percentile.
Example
A late support flash catches two teammates for 0.9s each → 1.8s against.
Known limitations
- Not yet computed in the preview corpus — definition published ahead of engine support.
Change log
- v0.1.0 · 2026-07-16Initial baseline release