Time To Trade
TTTCS2v0.1.0 · experimental · validated 2026-07-16Computed · experimental. Values are computed, but the definition or model may still change.
What it measures
How quickly this player's deaths get answered. Fast trades preserve round equity even when the opening is lost.
Formal definition
Median milliseconds between the player's death and the answering teammate kill, over traded deaths only. The median is taken within each map; a window figure is the sample-weighted mean of those per-map medians.
Inputs
- kill events with trade linkage
Exclusions
None beyond the standard confidence floor.
Sample & population
- Minimum sample
- 20 traded deaths
- Baseline population
- Players in the same game/window
- Direction
- lower better
- Unit
- ms
Percentile interpretation
Lower = the team collapses onto this player's deaths faster.
Confidence = source confidence × model confidence. Values from baseline models are capped at 0.7. Below-minimum samples display the value grayed out with no percentile.
Example
Entry dies on A-main; the follow-up refrags in 1.8s → 1800ms enters the median.
Known limitations
- Only traded deaths enter the sample — read alongside Traded Death Rate
- A window value is a mean of per-map medians, not the median of the pooled window, which the aggregation cannot reconstruct from stored observations
Change log
- v0.1.0 · 2026-07-16Initial baseline release