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Time To Kill

TTKCS2v0.1.0 · experimental · validated 2026-07-16

What it measures

From first damage on a victim to the kill. Fast TTK means fights end before the opponent can react or be traded.

Formal definition

Median milliseconds from the player's first damage event on a victim to the kill event on that victim, within one engagement window.

Inputs

  • damage events
  • kill events

Exclusions

None beyond the standard confidence floor.

Sample & population

Minimum sample
60 kills
Baseline population
Players in the same game/window; weapon splits available
Direction
lower better
Unit
ms

Percentile interpretation

Lower is better within a weapon class.

Confidence = source confidence × model confidence. Values from baseline models are capped at 0.7. Below-minimum samples display the value grayed out with no percentile.

Example

First bullet at t=0, kill at t=310ms → 310ms enters the median.

Known limitations

  • Engagement windowing is a versioned constant (2.5s)
  • Not yet computed in the preview corpus — definition published ahead of engine support.

Change log

  • v0.1.0 · 2026-07-16Initial baseline release

→ Rank players by TTK