Time To Kill
TTKCS2v0.1.0 · experimental · validated 2026-07-16What it measures
From first damage on a victim to the kill. Fast TTK means fights end before the opponent can react or be traded.
Formal definition
Median milliseconds from the player's first damage event on a victim to the kill event on that victim, within one engagement window.
Inputs
- damage events
- kill events
Exclusions
None beyond the standard confidence floor.
Sample & population
- Minimum sample
- 60 kills
- Baseline population
- Players in the same game/window; weapon splits available
- Direction
- lower better
- Unit
- ms
Percentile interpretation
Lower is better within a weapon class.
Confidence = source confidence × model confidence. Values from baseline models are capped at 0.7. Below-minimum samples display the value grayed out with no percentile.
Example
First bullet at t=0, kill at t=310ms → 310ms enters the median.
Known limitations
- Engagement windowing is a versioned constant (2.5s)
- Not yet computed in the preview corpus — definition published ahead of engine support.
Change log
- v0.1.0 · 2026-07-16Initial baseline release