Utility Damage per Round
UD/rCS2v0.1.0 · experimental · validated 2026-07-16What it measures
HE and molotov damage output per round.
Formal definition
Σ grenade damage dealt to enemies ÷ rounds played.
Inputs
- grenade events with damage
Exclusions
None beyond the standard confidence floor.
Sample & population
- Minimum sample
- 100 rounds
- Baseline population
- Players in the same game/window
- Direction
- higher better
- Unit
- dmg/round
Percentile interpretation
Read with Utility Value for the fuller picture.
Confidence = source confidence × model confidence. Values from baseline models are capped at 0.7. Below-minimum samples display the value grayed out with no percentile.
Example
HE for 34 plus molotov ticks for 21 in a round → 55 utility damage.
Known limitations
- Damage that forces repositioning without a hit is not measured
- Not yet computed in the preview corpus — definition published ahead of engine support.
Change log
- v0.1.0 · 2026-07-16Initial baseline release