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eStatcast

Utility Damage per Round

UD/rCS2v0.1.0 · experimental · validated 2026-07-16

Computed · experimental. Values are computed, but the definition or model may still change.

What it measures

HE and molotov damage output per round.

Formal definition

Σ grenade damage dealt to enemies ÷ rounds played.

Inputs

  • grenade events with damage

Exclusions

None beyond the standard confidence floor.

Sample & population

Minimum sample
100 rounds
Baseline population
Players in the same game/window
Direction
higher better
Unit
dmg/round

Percentile interpretation

Read with Utility Value for the fuller picture.

Confidence = source confidence × model confidence. Values from baseline models are capped at 0.7. Below-minimum samples display the value grayed out with no percentile.

Example

HE for 34 plus molotov ticks for 21 in a round → 55 utility damage.

Known limitations

  • Damage that forces repositioning without a hit is not measured
  • Chip damage on a full-health opponent counts the same as the damage that finishes one

Change log

  • v0.1.0 · 2026-07-16Initial baseline release

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