Utility Value
UTILCS2v0.1.0 · baseline · validated 2026-07-16What it measures
Round-rate value of grenades: enemy blind time that leads to team action, utility damage, and flash assists. Measures utility that does something, not utility thrown.
Formal definition
Per round: 0.35 × enemy-blind seconds + 0.01 × utility damage + 0.5 × flash assists − 0.15 × teammate-blind seconds. Weights are versioned constants published here.
Inputs
- grenade events with blind durations
- utility damage
- flash assists
Exclusions
None beyond the standard confidence floor.
Sample & population
- Minimum sample
- 100 rounds
- Baseline population
- Players in the same game/window
- Direction
- higher better
- Unit
- value/round
Percentile interpretation
Support players should live at high percentiles; stars vary by system.
Confidence = source confidence × model confidence. Values from baseline models are capped at 0.7. Below-minimum samples display the value grayed out with no percentile.
Example
Pop-flash blinds two defenders 1.4s each and teammate converts → +0.98 + 0.5 (assist).
Known limitations
- Smoke/molotov denial value not modeled in v0 (no space-occupancy model yet)
- Weights are heuristic and versioned; treat cross-era comparisons carefully
Current distribution
career window · n=35 eligible playersChange log
- v0.1.0 · 2026-07-16Initial baseline release