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eStatcast

Early Exit Rate

EX1%FNv0.1.0 · experimental · validated 2026-07-16

What it measures

Lobbies ended in the first zone phase — off-spawn deaths and contested-drop losses.

Formal definition

Lobbies with elimination during zone phase 1 ÷ lobbies played.

Inputs

  • elimination events with zone phase
  • placement events

Exclusions

None beyond the standard confidence floor.

Sample & population

Minimum sample
8 lobbies
Baseline population
Players in the same window
Direction
lower better
Unit
%

Percentile interpretation

Lower is safer; read with loot-path aggression context.

Confidence = source confidence × model confidence. Values from baseline models are capped at 0.7. Below-minimum samples display the value grayed out with no percentile.

Example

Out in phase 1 in 2 of 12 lobbies → 16.7%.

Known limitations

  • Drop-location intent is unobserved — contested drops can be strategy
  • Not yet computed in the preview corpus — definition published ahead of engine support.

Change log

  • v0.1.0 · 2026-07-16Initial baseline release

→ Rank players by EX1%