Early Exit Rate
EX1%FNv0.1.0 · experimental · validated 2026-07-16What it measures
Lobbies ended in the first zone phase — off-spawn deaths and contested-drop losses.
Formal definition
Lobbies with elimination during zone phase 1 ÷ lobbies played.
Inputs
- elimination events with zone phase
- placement events
Exclusions
None beyond the standard confidence floor.
Sample & population
- Minimum sample
- 8 lobbies
- Baseline population
- Players in the same window
- Direction
- lower better
- Unit
- %
Percentile interpretation
Lower is safer; read with loot-path aggression context.
Confidence = source confidence × model confidence. Values from baseline models are capped at 0.7. Below-minimum samples display the value grayed out with no percentile.
Example
Out in phase 1 in 2 of 12 lobbies → 16.7%.
Known limitations
- Drop-location intent is unobserved — contested drops can be strategy
- Not yet computed in the preview corpus — definition published ahead of engine support.
Change log
- v0.1.0 · 2026-07-16Initial baseline release