Early Deaths per Game
ED/gLoLv0.1.0 · experimental · validated 2026-07-16What it measures
Deaths before ten minutes — the laning-phase discipline number.
Formal definition
Deaths with timestamp < 10:00 ÷ games played.
Inputs
- champion kill events with timestamps
Exclusions
None beyond the standard confidence floor.
Sample & population
- Minimum sample
- 8 games
- Baseline population
- Players in the same role and window
- Direction
- lower better
- Unit
- deaths/game
Percentile interpretation
Lower is better; read with lane assignment difficulty.
Confidence = source confidence × model confidence. Values from baseline models are capped at 0.7. Below-minimum samples display the value grayed out with no percentile.
Example
6 pre-10 deaths in 12 games → 0.5.
Known limitations
- Deaths for a play (dive trade) are indistinguishable in v0
- Not yet computed in the preview corpus — definition published ahead of engine support.
Change log
- v0.1.0 · 2026-07-16Initial baseline release