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eStatcast

Early Deaths per Game

ED/gLoLv0.1.0 · experimental · validated 2026-07-16

What it measures

Deaths before ten minutes — the laning-phase discipline number.

Formal definition

Deaths with timestamp < 10:00 ÷ games played.

Inputs

  • champion kill events with timestamps

Exclusions

None beyond the standard confidence floor.

Sample & population

Minimum sample
8 games
Baseline population
Players in the same role and window
Direction
lower better
Unit
deaths/game

Percentile interpretation

Lower is better; read with lane assignment difficulty.

Confidence = source confidence × model confidence. Values from baseline models are capped at 0.7. Below-minimum samples display the value grayed out with no percentile.

Example

6 pre-10 deaths in 12 games → 0.5.

Known limitations

  • Deaths for a play (dive trade) are indistinguishable in v0
  • Not yet computed in the preview corpus — definition published ahead of engine support.

Change log

  • v0.1.0 · 2026-07-16Initial baseline release

→ Rank players by ED/g