Gold Differential Over Expectation
GD@14+LoLv0.1.0 · baseline · validated 2026-07-16What it measures
Gold lead at 14 minutes over the opposing player in the same role — early-game pressure measured against the direct matchup.
Formal definition
gold@14 − opposing same-role player's gold@14, from timeline gold snapshots. Positive = winning the matchup's resource battle.
Inputs
- gold snapshot events (timeline)
- role assignment
Exclusions
None beyond the standard confidence floor.
Sample & population
- Minimum sample
- 8 games
- Baseline population
- Same-role players in the same window
- Direction
- higher better
- Unit
- gold
Percentile interpretation
Early-game rating; combine with Objective PAA for full picture.
Confidence = source confidence × model confidence. Values from baseline models are capped at 0.7. Below-minimum samples display the value grayed out with no percentile.
Example
Mid laner at +450 gold vs the role's +30 baseline scores +420.
Known limitations
- Baseline is population mean, not matchup-adjusted in v0
- Timeline data required (official API or partner export)
Change log
- v0.1.0 · 2026-07-16Initial baseline release