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Gold Share

G%LoLv0.1.0 · experimental · validated 2026-07-16

Computed · experimental. Values are computed, but the definition or model may still change.

What it measures

Share of the team's gold the player holds at game end — the resource allocation fingerprint.

Formal definition

Player gold ÷ the sum of their team's gold, both read from the last gold snapshot of the game that carries per-player figures.

Inputs

  • gold snapshots

Exclusions

None beyond the standard confidence floor.

Sample & population

Minimum sample
5 games
Baseline population
Players in the same role and window
Direction
neutral
Unit
%

Percentile interpretation

Neutral: describes resource priority, not efficiency — see Damage Share − Gold Share.

Confidence = source confidence × model confidence. Values from baseline models are capped at 0.7. Below-minimum samples display the value grayed out with no percentile.

Example

5,574 of 24,000 team gold → 23.2%.

Known limitations

  • End-state only; income timing needs per-minute analysis
  • Read from the last snapshot rather than the true final tick, so a late teamfight after the last snapshot is not reflected

Change log

  • v0.1.0 · 2026-07-16Initial baseline release

→ Rank players by G%