Objective Probability Added
OBJ+LoLv0.1.0 · baseline · validated 2026-07-16What it measures
Win-probability swing from objectives this player's team secured while they were alive and nearby — dragons, heralds, barons, towers.
Formal definition
Per objective: versioned WP weight (baron 0.10, elder 0.12, dragon 0.04, soul 0.09, herald 0.03, tower 0.02, inhib 0.06) credited to participants within 2000 units at capture; sum per game.
Inputs
- elite monster / building events
- position proximity at capture
Exclusions
None beyond the standard confidence floor.
Sample & population
- Minimum sample
- 8 games
- Baseline population
- Same-role players in the same window
- Direction
- higher better
- Unit
- prob/game
Percentile interpretation
Objective-first junglers/supports surface here.
Confidence = source confidence × model confidence. Values from baseline models are capped at 0.7. Below-minimum samples display the value grayed out with no percentile.
Example
Securing Baron at 28:00 credits 0.10 split across nearby teammates.
Known limitations
- Weights are static priors in v0, not state-conditioned WP deltas
- Proximity credit is a heuristic for participation
Current distribution
career window · n=11 eligible playersChange log
- v0.1.0 · 2026-07-16Initial baseline release