Objective Steal Rate
STL%LoLv0.1.0 · experimental · validated 2026-07-16What it measures
Share of the opponent-controlled objectives your team stole at the last moment.
Formal definition
Elite-monster kills flagged stolen ÷ opponent-favored objective fights.
Inputs
- elite monster kill events (stolen flag)
Exclusions
None beyond the standard confidence floor.
Sample & population
- Minimum sample
- 10 contested objectives
- Baseline population
- Teams in the same window
- Direction
- higher better
- Unit
- %
Percentile interpretation
High steal rates are volatile — celebrate, don't plan around them.
Confidence = source confidence × model confidence. Values from baseline models are capped at 0.7. Below-minimum samples display the value grayed out with no percentile.
Example
A chemtech drake flagged stolen counts once here.
Known limitations
- 'Opponent-favored' inference is a model judgment in v0
- Not yet computed in the preview corpus — definition published ahead of engine support.
Change log
- v0.1.0 · 2026-07-16Initial baseline release