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eStatcast

Objective Steal Rate

STL%LoLv0.1.0 · experimental · validated 2026-07-16

What it measures

Share of the opponent-controlled objectives your team stole at the last moment.

Formal definition

Elite-monster kills flagged stolen ÷ opponent-favored objective fights.

Inputs

  • elite monster kill events (stolen flag)

Exclusions

None beyond the standard confidence floor.

Sample & population

Minimum sample
10 contested objectives
Baseline population
Teams in the same window
Direction
higher better
Unit
%

Percentile interpretation

High steal rates are volatile — celebrate, don't plan around them.

Confidence = source confidence × model confidence. Values from baseline models are capped at 0.7. Below-minimum samples display the value grayed out with no percentile.

Example

A chemtech drake flagged stolen counts once here.

Known limitations

  • 'Opponent-favored' inference is a model judgment in v0
  • Not yet computed in the preview corpus — definition published ahead of engine support.

Change log

  • v0.1.0 · 2026-07-16Initial baseline release

→ Rank players by STL%