Wards Cleared per Minute
WC/mLoLv0.1.0 · experimental · validated 2026-07-16Computed · experimental. Values are computed, but the definition or model may still change.
What it measures
Enemy vision removed per minute — the denial half of the vision game.
Formal definition
Ward kill events credited to the player ÷ game minutes.
Inputs
- ward events (killed)
Exclusions
None beyond the standard confidence floor.
Sample & population
- Minimum sample
- 5 games
- Baseline population
- Players in the same role and window
- Direction
- higher better
- Unit
- wards/min
Percentile interpretation
Supports and junglers carry this — compare within role.
Confidence = source confidence × model confidence. Values from baseline models are capped at 0.7. Below-minimum samples display the value grayed out with no percentile.
Example
9 wards cleared in a 31-minute game → 0.29.
Known limitations
- A stealth ward that expires unseen is denial the enemy achieved for free, and is not counted here
- Game length is taken from the segment's recorded duration; a source with no duration cannot produce this
Change log
- v0.1.0 · 2026-07-16Initial baseline release