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eStatcast

Breach Success Rate

BR%R6v0.1.0 · experimental · validated 2026-07-16

What it measures

Breach charges and hard breaches that actually detonate rather than being denied.

Formal definition

Breach gadgets triggered ÷ (triggered + destroyed).

Inputs

  • gadget events (breach_charge, hard_breach)

Exclusions

None beyond the standard confidence floor.

Sample & population

Minimum sample
20 breach attempts
Baseline population
Players in the same game/window
Direction
higher better
Unit
%

Percentile interpretation

Persistent low values indicate predictable breach timing.

Confidence = source confidence × model confidence. Values from baseline models are capped at 0.7. Below-minimum samples display the value grayed out with no percentile.

Example

14 of 19 hard breaches go through → 73.7%.

Known limitations

  • Wall identity is not recorded — success is aggregated across sites
  • Not yet computed in the preview corpus — definition published ahead of engine support.

Change log

  • v0.1.0 · 2026-07-16Initial baseline release

→ Rank players by BR%