Breach Success Rate
BR%R6v0.1.0 · experimental · validated 2026-07-16What it measures
Breach charges and hard breaches that actually detonate rather than being denied.
Formal definition
Breach gadgets triggered ÷ (triggered + destroyed).
Inputs
- gadget events (breach_charge, hard_breach)
Exclusions
None beyond the standard confidence floor.
Sample & population
- Minimum sample
- 20 breach attempts
- Baseline population
- Players in the same game/window
- Direction
- higher better
- Unit
- %
Percentile interpretation
Persistent low values indicate predictable breach timing.
Confidence = source confidence × model confidence. Values from baseline models are capped at 0.7. Below-minimum samples display the value grayed out with no percentile.
Example
14 of 19 hard breaches go through → 73.7%.
Known limitations
- Wall identity is not recorded — success is aggregated across sites
- Not yet computed in the preview corpus — definition published ahead of engine support.
Change log
- v0.1.0 · 2026-07-16Initial baseline release