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Drone Survival Rate

DRN%R6v0.1.0 · experimental · validated 2026-07-16

Computed · experimental. Values are computed, but the definition or model may still change.

What it measures

Share of deployed drones and cameras that survive — intel that keeps paying.

Formal definition

1 − (observation-gadget destructions ÷ observation-gadget deployments), computed as an aggregate over the map rather than per gadget: the event stream carries no gadget identity, so no destruction is linked to the deployment it ended. Floored at zero.

Inputs

  • gadget events (drone, camera, observation_tool) with lifecycle actions

Exclusions

None beyond the standard confidence floor.

Sample & population

Minimum sample
30 drones
Baseline population
Players in the same game/window
Direction
higher better
Unit
%

Percentile interpretation

High survival plus high spot conversion marks elite droning.

Confidence = source confidence × model confidence. Values from baseline models are capped at 0.7. Below-minimum samples display the value grayed out with no percentile.

Example

23 of 40 drones survive their round → 57.5%.

Known limitations

  • Hidden-but-unused drones inflate survival without adding value — read with Intel Spots
  • An aggregate rate, not a per-drone one: with no gadget identity in the event stream, a map that records more destructions than deployments floors at 0 rather than reporting a negative survival rate
  • A drone destroyed by its owner to deny it counts against survival exactly as an enemy kill does

Change log

  • v0.1.0 · 2026-07-16Initial baseline release

→ Rank players by DRN%