Intel Spots per Round
SPOT/rR6v0.1.0 · experimental · validated 2026-07-16Computed · experimental. Values are computed, but the definition or model may still change.
What it measures
Enemy positions revealed through drones and cameras, per round.
Formal definition
Observation-gadget events with a `triggered` action (drone, camera, observation_tool) ÷ rounds played. One trigger is one spot; the count of opponents a gadget revealed over its life is not used, because without gadget identity that figure would be re-counted at every event the gadget appears in.
Inputs
- gadget events (drone, camera, observation_tool) with lifecycle actions
Exclusions
None beyond the standard confidence floor.
Sample & population
- Minimum sample
- 60 rounds
- Baseline population
- Players in the same game/window
- Direction
- higher better
- Unit
- spots/round
Percentile interpretation
High spot volume from a support pick pool is elite intel play.
Confidence = source confidence × model confidence. Values from baseline models are capped at 0.7. Below-minimum samples display the value grayed out with no percentile.
Example
1.1 spots per round through prep-phase droning and cams.
Known limitations
- Spot-to-kill conversion requires camera-view telemetry — see Intel Conversion
- A spot on an opponent already being shot counts the same as one that opens the round
Change log
- v0.1.0 · 2026-07-16Initial baseline release