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eStatcast

Intel Spots per Round

SPOT/rR6v0.1.0 · experimental · validated 2026-07-16

Computed · experimental. Values are computed, but the definition or model may still change.

What it measures

Enemy positions revealed through drones and cameras, per round.

Formal definition

Observation-gadget events with a `triggered` action (drone, camera, observation_tool) ÷ rounds played. One trigger is one spot; the count of opponents a gadget revealed over its life is not used, because without gadget identity that figure would be re-counted at every event the gadget appears in.

Inputs

  • gadget events (drone, camera, observation_tool) with lifecycle actions

Exclusions

None beyond the standard confidence floor.

Sample & population

Minimum sample
60 rounds
Baseline population
Players in the same game/window
Direction
higher better
Unit
spots/round

Percentile interpretation

High spot volume from a support pick pool is elite intel play.

Confidence = source confidence × model confidence. Values from baseline models are capped at 0.7. Below-minimum samples display the value grayed out with no percentile.

Example

1.1 spots per round through prep-phase droning and cams.

Known limitations

  • Spot-to-kill conversion requires camera-view telemetry — see Intel Conversion
  • A spot on an opponent already being shot counts the same as one that opens the round

Change log

  • v0.1.0 · 2026-07-16Initial baseline release

→ Rank players by SPOT/r