Round Win Probability Added
RWPAR6v0.1.0 · experimental · validated 2026-07-16Computed · experimental. Values are computed, but the definition or model may still change.
What it measures
How much a player's kills and objective actions moved their team's chance of winning rounds, per round played.
Formal definition
Round win probability is evaluated before and after each attributable event (kills, defuser plants and disables); positive ΔWP is credited to the acting player and averaged over rounds played. Includes the objective term that Plant Probability Added reports on its own.
Inputs
- kill events
- plant events
- round state timeline
- round_wp_cs2 model
Exclusions
- rounds with missing side or start-time state
Sample & population
- Minimum sample
- 60 rounds
- Baseline population
- Players in the same game/window with ≥ minimum rounds
- Direction
- higher better
- Unit
- win prob/round
Percentile interpretation
Round-impact density rather than volume; pairs with Plant Probability Added.
Confidence = source confidence × model confidence. Values from baseline models are capped at 0.7. Below-minimum samples display the value grayed out with no percentile.
Example
An opening kill on the site anchor moves WP 0.50 → 0.62; the attacker is credited +0.12.
Known limitations
- The round-win-probability model is the shared CS2 baseline mapped onto attack/defense; its round and objective clocks are CS2's, so the timing term is approximate for Siege.
- Non-event contributions — droning space open, holding an angle that is never tested — are not credited in v0
- Victims are not debited, so this reads as value created rather than net value
Model card
round_wp_cs2 v0.1.0Hand-specified priors, sanity-calibrated on synthetic fixture corpus v1. NOT fitted on production data.
Terminal states pinned to truth; mid-round states are directional priors pending real-data fit.
- alive_diff(CT alive − T alive) / 5
- alive_ratio_edgeNear-wipe indicator (±0.5 when a side is down to 1)
- equip_diff(CT equipment − T equipment) / 5000, clamped
- bomb_plantedBomb planted indicator
- bomb_time_pressurePlanted × (1 − bomb-time fraction remaining)
- late_no_plantNo plant × (1 − round-time fraction remaining)
Live betting · Cross-game comparisons
Change log
- v0.1.0 · 2026-07-16Initial baseline release