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Round Win Probability Added

RWPAR6v0.1.0 · experimental · validated 2026-07-16

Computed · experimental. Values are computed, but the definition or model may still change.

What it measures

How much a player's kills and objective actions moved their team's chance of winning rounds, per round played.

Formal definition

Round win probability is evaluated before and after each attributable event (kills, defuser plants and disables); positive ΔWP is credited to the acting player and averaged over rounds played. Includes the objective term that Plant Probability Added reports on its own.

Inputs

  • kill events
  • plant events
  • round state timeline
  • round_wp_cs2 model

Exclusions

  • rounds with missing side or start-time state

Sample & population

Minimum sample
60 rounds
Baseline population
Players in the same game/window with ≥ minimum rounds
Direction
higher better
Unit
win prob/round

Percentile interpretation

Round-impact density rather than volume; pairs with Plant Probability Added.

Confidence = source confidence × model confidence. Values from baseline models are capped at 0.7. Below-minimum samples display the value grayed out with no percentile.

Example

An opening kill on the site anchor moves WP 0.50 → 0.62; the attacker is credited +0.12.

Known limitations

  • The round-win-probability model is the shared CS2 baseline mapped onto attack/defense; its round and objective clocks are CS2's, so the timing term is approximate for Siege.
  • Non-event contributions — droning space open, holding an angle that is never tested — are not credited in v0
  • Victims are not debited, so this reads as value created rather than net value

Model card

round_wp_cs2 v0.1.0
MODELlogistic_regression · baseline
Training data — read this

Hand-specified priors, sanity-calibrated on synthetic fixture corpus v1. NOT fitted on production data.

Calibration

Terminal states pinned to truth; mid-round states are directional priors pending real-data fit.

Features
  • alive_diff(CT alive − T alive) / 5
  • alive_ratio_edgeNear-wipe indicator (±0.5 when a side is down to 1)
  • equip_diff(CT equipment − T equipment) / 5000, clamped
  • bomb_plantedBomb planted indicator
  • bomb_time_pressurePlanted × (1 − bomb-time fraction remaining)
  • late_no_plantNo plant × (1 − round-time fraction remaining)
Not intended for

Live betting · Cross-game comparisons

Change log

  • v0.1.0 · 2026-07-16Initial baseline release

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