Trade Network Strength
TRDNR6v0.1.0 · baseline · validated 2026-07-16What it measures
Combines how often a player's deaths get traded and how often they trade teammates — presence in the kill network.
Formal definition
0.5 × (own deaths traded ÷ deaths) + 0.5 × (trades performed ÷ teammate deaths in range).
Inputs
- kill events with trade linkage
- position samples
Exclusions
None beyond the standard confidence floor.
Sample & population
- Minimum sample
- 60 rounds
- Baseline population
- Players in the same game/window
- Direction
- higher better
- Unit
- index
Percentile interpretation
Team-play fingerprint; roamers legitimately rank lower.
Confidence = source confidence × model confidence. Values from baseline models are capped at 0.7. Below-minimum samples display the value grayed out with no percentile.
Example
Refragging the opponent who killed your entry within 4s counts on the giving side.
Known limitations
- Range uses horizontal distance + floor delta; complex geometry not modeled
Change log
- v0.1.0 · 2026-07-16Initial baseline release