Traded Death Rate
TRD%R6v0.1.0 · experimental · validated 2026-07-16Computed · experimental. Values are computed, but the definition or model may still change.
What it measures
Share of a player's deaths answered by a teammate kill within five seconds. In Siege a traded death still costs the round its numbers, but it keeps the space the death bought.
Formal definition
Deaths where the killer died within 5000ms ÷ total deaths. The trade window is a versioned constant of the tradeability classifier.
Inputs
- kill events with trade linkage
Exclusions
None beyond the standard confidence floor.
Sample & population
- Minimum sample
- 30 deaths
- Baseline population
- Players in the same game/window
- Direction
- higher better
- Unit
- %
Percentile interpretation
Read with role: entries trade high by design, roamers low.
Confidence = source confidence × model confidence. Values from baseline models are capped at 0.7. Below-minimum samples display the value grayed out with no percentile.
Example
An entry dies pushing through a soft wall and their support refrags in 1.6s → traded.
Known limitations
- Siege has no respawn, so a trade is a numbers-neutral exchange rather than a recovery — read alongside round outcomes
- The companion isolated-death classification is not published for Siege: its support-distance threshold is calibrated in CS2 units and Siege's compact, multi-floor geometry does not share that scale
Change log
- v0.1.0 · 2026-07-16Initial baseline release