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eStatcast

Traded Death Rate

TRD%R6v0.1.0 · experimental · validated 2026-07-16

Computed · experimental. Values are computed, but the definition or model may still change.

What it measures

Share of a player's deaths answered by a teammate kill within five seconds. In Siege a traded death still costs the round its numbers, but it keeps the space the death bought.

Formal definition

Deaths where the killer died within 5000ms ÷ total deaths. The trade window is a versioned constant of the tradeability classifier.

Inputs

  • kill events with trade linkage

Exclusions

None beyond the standard confidence floor.

Sample & population

Minimum sample
30 deaths
Baseline population
Players in the same game/window
Direction
higher better
Unit
%

Percentile interpretation

Read with role: entries trade high by design, roamers low.

Confidence = source confidence × model confidence. Values from baseline models are capped at 0.7. Below-minimum samples display the value grayed out with no percentile.

Example

An entry dies pushing through a soft wall and their support refrags in 1.6s → traded.

Known limitations

  • Siege has no respawn, so a trade is a numbers-neutral exchange rather than a recovery — read alongside round outcomes
  • The companion isolated-death classification is not published for Siege: its support-distance threshold is calibrated in CS2 units and Siege's compact, multi-floor geometry does not share that scale

Change log

  • v0.1.0 · 2026-07-16Initial baseline release

→ Rank players by TRD%