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eStatcast

Utility Deployed per Round

UTD/rR6v0.1.0 · experimental · validated 2026-07-16

Computed · experimental. Values are computed, but the definition or model may still change.

What it measures

Gadget deployment volume per round — a role fingerprint for setup-heavy defenders and utility attackers.

Formal definition

Gadget events with a `deployed` action ÷ rounds played, across every gadget class.

Inputs

  • gadget events with lifecycle actions

Exclusions

None beyond the standard confidence floor.

Sample & population

Minimum sample
60 rounds
Baseline population
Players in the same game/window; operator splits essential
Direction
neutral
Unit
gadgets/round

Percentile interpretation

Neutral: identifies utility-heavy roles.

Confidence = source confidence × model confidence. Values from baseline models are capped at 0.7. Below-minimum samples display the value grayed out with no percentile.

Example

Deploys 2.4 gadgets per round across a support pick pool.

Known limitations

  • Volume, not value — read with Utility Removal and Breach Success
  • Every gadget class weighs the same: a reinforcement counts as one and so does a drone
  • Operator pick pools cap this hard, so it is only comparable within a role

Change log

  • v0.1.0 · 2026-07-16Initial baseline release

→ Rank players by UTD/r