Utility Deployed per Round
UTD/rR6v0.1.0 · experimental · validated 2026-07-16Computed · experimental. Values are computed, but the definition or model may still change.
What it measures
Gadget deployment volume per round — a role fingerprint for setup-heavy defenders and utility attackers.
Formal definition
Gadget events with a `deployed` action ÷ rounds played, across every gadget class.
Inputs
- gadget events with lifecycle actions
Exclusions
None beyond the standard confidence floor.
Sample & population
- Minimum sample
- 60 rounds
- Baseline population
- Players in the same game/window; operator splits essential
- Direction
- neutral
- Unit
- gadgets/round
Percentile interpretation
Neutral: identifies utility-heavy roles.
Confidence = source confidence × model confidence. Values from baseline models are capped at 0.7. Below-minimum samples display the value grayed out with no percentile.
Example
Deploys 2.4 gadgets per round across a support pick pool.
Known limitations
- Volume, not value — read with Utility Removal and Breach Success
- Every gadget class weighs the same: a reinforcement counts as one and so does a drone
- Operator pick pools cap this hard, so it is only comparable within a role
Change log
- v0.1.0 · 2026-07-16Initial baseline release