Ability Value Added
ABVVALv0.1.0 · baseline · validated 2026-07-16What it measures
Round-rate value of utility that affects enemies: blind seconds, enemies revealed or displaced, and damage from abilities.
Formal definition
Per round: 0.35 × enemy-affected seconds + 0.4 × enemies-affected count + 0.01 × ability damage. Weights versioned here; ultimates weighted 1.5×.
Inputs
- ability events with affected counts/durations
- ability damage
Exclusions
None beyond the standard confidence floor.
Sample & population
- Minimum sample
- 100 rounds
- Baseline population
- Players in the same game/window; agent-adjusted split available
- Direction
- higher better
- Unit
- value/round
Percentile interpretation
Initiators/controllers naturally rank higher; use agent-adjusted view.
Confidence = source confidence × model confidence. Values from baseline models are capped at 0.7. Below-minimum samples display the value grayed out with no percentile.
Example
Breach flash affects two defenders for 1.2s each on execute → +0.84 + 0.8.
Known limitations
- Information value of recon is approximated by affected counts in v0
- Requires replay/recording-derived ability events; official API does not expose per-cast effects for pro matches
Change log
- v0.1.0 · 2026-07-16Initial baseline release