Enemy Blind/Reveal Seconds per Round
EBTVALv0.1.0 · experimental · validated 2026-07-16Computed · experimental. Values are computed, but the definition or model may still change.
What it measures
Enemy time spent blinded, revealed, or suppressed by this player's utility, per round.
Formal definition
Σ (effect duration × enemies affected) across the player's ability casts ÷ rounds played — enemy-seconds, so one cast that catches three opponents counts three times.
Inputs
- ability cast events with effect durations
- affected-enemy counts
Exclusions
None beyond the standard confidence floor.
Sample & population
- Minimum sample
- 80 rounds
- Baseline population
- Players in the same game/window; agent splits essential
- Direction
- higher better
- Unit
- s/round
Percentile interpretation
Compare within agent class — initiators live high.
Confidence = source confidence × model confidence. Values from baseline models are capped at 0.7. Below-minimum samples display the value grayed out with no percentile.
Example
Breach flash 1.2s on two enemies + fault line 0.8s → 3.2s.
Known limitations
- Effect classes are pooled in v0 (blind ≈ reveal ≈ stun weighting)
- An enemy already dying when the effect lands counts the same as one about to enter the fight
Change log
- v0.1.0 · 2026-07-16Initial baseline release