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eStatcast

Clutch Conversion

CL%VALv0.1.0 · experimental · validated 2026-07-16

What it measures

1-versus-many situations won, detected from the kill sequence.

Formal definition

Clutch situations won ÷ faced (side reduced to one living player vs ≥2).

Inputs

  • ordered kill events
  • round results

Exclusions

None beyond the standard confidence floor.

Sample & population

Minimum sample
10 clutch situations
Baseline population
Players in the same game/window
Direction
higher better
Unit
%

Percentile interpretation

Read with situation mix (1v2 vs 1v4).

Confidence = source confidence × model confidence. Values from baseline models are capped at 0.7. Below-minimum samples display the value grayed out with no percentile.

Example

Wins 4 of 11 detected 1vN situations → 36.4%.

Known limitations

  • Small-sample metric; percentiles suppressed below minimum
  • Not yet computed in the preview corpus — definition published ahead of engine support.

Change log

  • v0.1.0 · 2026-07-16Initial baseline release

→ Rank players by CL%