Entry Value Above Expected
Entry+VALv0.1.0 · baseline · validated 2026-07-16What it measures
First-contact value adjusted for difficulty: winning hard opening duels on site hits scores highest.
Formal definition
Over opening duels: Σ(actual − xDuel) per round played (attack and defense tracked separately in splits).
Inputs
- opening duel events
- xduel_valorant
Exclusions
None beyond the standard confidence floor.
Sample & population
- Minimum sample
- 25 opening duels
- Baseline population
- Players in the same game/window
- Direction
- higher better
- Unit
- value/round
Percentile interpretation
Compare within role: duelists should sit high by design.
Confidence = source confidence × model confidence. Values from baseline models are capped at 0.7. Below-minimum samples display the value grayed out with no percentile.
Example
Jett wins a dry 0.4-xDuel opening on Ascent A main → +0.6 toward the round's entry value.
Known limitations
- Space created without a duel (utility draw) is not credited in v0
Model card
xduel_valorant v0.1.0Hand-specified directional priors, sanity-calibrated on the synthetic fixture corpus v1 (fictional matches). NOT fitted on production esports data.
Reliability checked on synthetic corpus only; expect miscalibration on real data until re-fit. Confidence for downstream metrics is capped at 0.7 while status=baseline.
- weapon_advWeapon-class matchup advantage (attacker perspective, -1..1)
- dist_closeEngagement below close-range threshold
- dist_longEngagement beyond long-range threshold
- health_diff(attacker HP − victim HP) / 100 at engagement
- armor_advAttacker has armor
- victim_flashedVictim blind fraction (blind ms / 1500, capped)
- attacker_flashedAttacker blind fraction
- through_smokeEngagement through smoke
- attacker_supportedAttacker teammate within trade range
- victim_isolatedVictim's nearest teammate beyond trade range
Coefficients (v0.1.0)
Betting or wagering decisions · Cross-game comparisons · Absolute skill claims
Change log
- v0.1.0 · 2026-07-16Initial baseline release