Traded Death Rate
TRD%VALv0.1.0 · baseline · validated 2026-07-16What it measures
Share of deaths answered by a teammate kill within five seconds.
Formal definition
Deaths where the killer died within 5000ms ÷ total deaths.
Inputs
- kill events with trade linkage
Exclusions
None beyond the standard confidence floor.
Sample & population
- Minimum sample
- 40 deaths
- Baseline population
- Players in the same game/window
- Direction
- higher better
- Unit
- %
Percentile interpretation
Higher percentile = deaths that preserve round equity.
Confidence = source confidence × model confidence. Values from baseline models are capped at 0.7. Below-minimum samples display the value grayed out with no percentile.
Example
Raze falls entering B but Skye refrags in 1.8s → traded.
Known limitations
- Read with role context — entry deaths trade by design
Current distribution
career window · n=28 eligible playersChange log
- v0.1.0 · 2026-07-16Initial baseline release