Ultimate Conversion Value
ULT+VALv0.1.0 · baseline · validated 2026-07-16What it measures
Average impact generated per ultimate used: enemies affected, kills enabled within its window, and damage.
Formal definition
Per ultimate cast: 0.4 × enemies affected + 0.5 × team kills within effect window + 0.01 × damage. Averaged over casts.
Inputs
- ultimate cast events
- kill events within effect windows
Exclusions
None beyond the standard confidence floor.
Sample & population
- Minimum sample
- 15 ultimates
- Baseline population
- Players in the same game/window, same-agent split available
- Direction
- higher better
- Unit
- value/ult
Percentile interpretation
Measures ult discipline, not ult farming speed.
Confidence = source confidence × model confidence. Values from baseline models are capped at 0.7. Below-minimum samples display the value grayed out with no percentile.
Example
Sova ult zone forces two defenders off site and enables a plant → high conversion.
Known limitations
- Attribution window is heuristic (8s or effect duration)
- Round-context weighting arrives with WP integration
Change log
- v0.1.0 · 2026-07-16Initial baseline release