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eStatcast

Ultimate Conversion Value

ULT+VALv0.1.0 · baseline · validated 2026-07-16

What it measures

Average impact generated per ultimate used: enemies affected, kills enabled within its window, and damage.

Formal definition

Per ultimate cast: 0.4 × enemies affected + 0.5 × team kills within effect window + 0.01 × damage. Averaged over casts.

Inputs

  • ultimate cast events
  • kill events within effect windows

Exclusions

None beyond the standard confidence floor.

Sample & population

Minimum sample
15 ultimates
Baseline population
Players in the same game/window, same-agent split available
Direction
higher better
Unit
value/ult

Percentile interpretation

Measures ult discipline, not ult farming speed.

Confidence = source confidence × model confidence. Values from baseline models are capped at 0.7. Below-minimum samples display the value grayed out with no percentile.

Example

Sova ult zone forces two defenders off site and enables a plant → high conversion.

Known limitations

  • Attribution window is heuristic (8s or effect duration)
  • Round-context weighting arrives with WP integration

Change log

  • v0.1.0 · 2026-07-16Initial baseline release

→ Rank players by ULT+