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VALORANT

Riot Games · 5v5 · advanced data via authorized replays & recordings

VALORANT is a gunfight game wrapped in an ability economy: the same round can be won by aim, by a well-spent utility cycle, or by an ultimate held one round longer than the opponent expected. The VALORANT corpus holds 0 matches across 0 maps and 0 stored telemetry events, covering 0 players on 0 teams over no dated records.

Every record is Analytics Preview Lab data — fictional matches used to demonstrate the analysis, not real VALORANT results. No production credential for a VALORANT reference source is active, so the reference layer is empty rather than partially filled. Source coverage. 7 competitive maps have no coverage at all: Ascent, Bind, Haven, Split, Lotus, Sunset, Icebox.

How each agent spends its kit

casts per 100 rounds on the server, by slot
No ability records

No VALORANT ability cast is stored for this corpus.

Normalisation Rates are per 100 rounds the agent was actually on the server, counted from the per-round ultimate-state record. Raw cast counts would simply rank the agents by pick rate.

Agents

0 agents appear in the recorded rounds
VALORANT agent usage and output
AgentRoundsKillsFirst bloodsHeadCastsEnemies / castUlt ready

Sites

0 spike plants recorded

    Join Each plant is matched to its own round's end reason, so a detonation is an attacking conversion and a defusal is a completed retake. Post-plant positions →

    Economy and ultimates

    the two currencies of a round
    Rounds recorded
    0
    Attack round win
    Mean loadout value
    — atk · — def
    Mean shields
    — atk · — def
    Ultimate ready at round start
    0 per-player observations · 0 ultimates cast

    Onward Buy bands by side →

    Season leaders

    minimum samples enforced
    No qualified players yet

    No VALORANT player meets the minimum sample for these metrics in the current window.

    Recent movement

    30-day form against the season baseline
    No measurable movement yet

    No player clears the minimum sample in both the 30-day and season windows, so there is no comparable pair to difference. Movement is a difference between two windows a player qualifies in — reporting it from one window alone would be reporting noise.

    No matches

    Nothing ingested for this game yet.

    Where to look next

    each opens a real aggregate over this corpus
    Agents
    Per-agent kill, ability and ultimate profile, slot by slot.
    Compositions
    Which agent sets teams actually field together, and how often.
    Abilities
    Value created per cast, ranked by player.
    Ultimates
    Ult economy, availability, and conversion.
    Duels
    Gunfight outcomes measured apart from ability value.
    Sites
    Plant split, retake conversion, and where 0 post-plants were defended.
    Economy
    Loadout, shields and credits by band, for both sides.

    Telemetry coverage

    measured across 0 ingested matches
    Event timestamps
    0 of 0 matchesunavailable
    No telemetry has been ingested for this game yet.
    Player coordinates
    0 of 0 matchesunavailable
    No telemetry has been ingested for this game yet.
    Hit groups
    0 of 0 matchesunavailable
    No telemetry has been ingested for this game yet.
    Weapon state
    0 of 0 matchesunavailable
    No telemetry has been ingested for this game yet.
    Economy state
    0 of 0 matchesunavailable
    No telemetry has been ingested for this game yet.
    Utility events
    0 of 0 matchesunavailable
    No telemetry has been ingested for this game yet.
    Ability casts
    0 of 0 matchesunavailable
    No telemetry has been ingested for this game yet.
    Objective state
    0 of 0 matchesunavailable
    No telemetry has been ingested for this game yet.

    Data sources

    how this game is covered

    Official Riot VAL APIs cover player-consented ladder data (production key + RSO required). Pro-match advanced data comes from tournament exports and authorized recordings via the vision baseline — never from undocumented endpoints.

    Full source registry →

    How this page is built

    Every figure above is computed from stored records — Postgres for entities and results, ClickHouse for the telemetry event stream. Nothing is estimated or filled in. Shares that were never observed render as an em dash rather than as zero, and a section whose input the source does not emit says which field is missing instead of showing an empty chart.

    There is no continuous position stream in this corpus: position_samples is empty, so nothing here reconstructs per-tick movement. Spatial statements are made from schematic regions, floors and named points recorded on individual events.

    Full source registry · Known limitations · Query the raw events

    VALORANT stats & advanced analytics · eStatcast