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eStatcast

Preview data. This site currently uses synthetic data to demonstrate its analytical tools. Production coverage will be added after source validation.

Counter-Strike 2Northlight Invitational
May 14, 7:19 AM · online · BO1
13
vs
coverage: full telemetry
252 events stored

Box score

de_anubis
Cobalt Nine
Box score for Cobalt Nine
PlayerKDAADRHS%xDuelDuel+RWPASrc
paxvax191010109580.578.22.33SUBMITTED
ravdak179597290.636.31.63SUBMITTED
zephash71511182600.576.51.21SUBMITTED
fenvax1412377140.576.01.30SUBMITTED
vexor1211163420.525.71.67SUBMITTED
Duskline Project
Box score for Duskline Project
PlayerKDAADRHS%xDuelDuel+RWPASrc
miror718154103500.548.31.89SUBMITTED
fenmir1215264330.565.20.99SUBMITTED
mirys1115158640.584.61.09SUBMITTED
yenorz615932170.503.00.96SUBMITTED
sylio617132500.642.20.46SUBMITTED

xDuel/Duel+/RWPA are MODEL from telemetry (model versions on hover in the glossary) — conventional columns carry their per-line source label.

Win probability

Cobalt Nine perspective · round_wp baseline model
Round win probability Cobalt Ninechance to win each round (resets each round)
Dus50%Cob1234567891011121314151617181920rounds →Cumulative round differential

Round-level model (round_wp, baseline). The probability resets each round; the line breaks at every round boundary. See the model card for calibration.

Round win probability for Cobalt Nine versus Duskline Project across 20 rounds. Each round is shown separately because the probability resets every round. Below, the cumulative round differential ends at +6 for Cobalt Nine.

Round timeline

  1. 1
  2. 2
  3. 3
  4. 4
  5. 5
  6. 6
  7. 7
  8. 8
  9. 9
  10. 10
  11. 11
  12. 12
  13. 13
  14. 14
  15. 15
  16. 16
  17. 17
  18. 18
  19. 19
  20. 20

blue = defense-side win, orange = attack-side · ○ elim · ◆ objective · ◷ time

Duel map

130 kills · schematic (original rendering)
A SiteB SiteMid
Kill density (130 duels) — filter by player, side, or round for individual duels. Schematic grid, not a game radar.
Kills by map area
AreaKills
A Site14
B Site12
Mid10

Kill density across 130 duels on a schematic grid. Densest areas: A Site (14), B Site (12), Mid (10).

Hardest duels won

lowest pre-fight win probability, converted
Hardest duels won this segment
RndWinnerVictimxDuelContext
13miryspaxvax27%p250 · HS
5zephash7yenorz30%ak47
13yenorzvexor30%glock · opening
11paxvaxyenorz31%deagle · HS
17miror7zephash732%m4a1_silencer · HS
10miror7fenvax32%deagle · HS
17miror7paxvax33%ak47
7zephash7sylio34%ak47 · HS

Data provenance

artifacts, parsers, models
  • Basic stats: synthetic_fixture SUBMITTED
  • Parser: synthetic-sim@1
  • Duel model: xduel_cs2@0.1.0
  • WP model: round_wp_cs2@0.1.0 (baseline — see model cards)
  • Mean event confidence: 100.0%
Cobalt Nine 13–7 Duskline Project — match analytics · eStatcast