Box score
de_dust2xDuel/Duel+/RWPA are MODEL from telemetry (model versions on hover in the glossary) — conventional columns carry their per-line source label.
Win probability
Harborvale perspective · round_wp baseline modelRound-level model (round_wp, baseline). The probability resets each round; the line breaks at every round boundary. See the model card for calibration.
Round win probability for Harborvale versus Duskline Project across 24 rounds. Each round is shown separately because the probability resets every round. Below, the cumulative round differential ends at -2 for Harborvale.
Round timeline
blue = defense-side win, orange = attack-side · ○ elim · ◆ objective · ◷ time
Duel map
161 kills · schematic (original rendering)| Area | Kills |
|---|---|
| A Site | 16 |
| B Site | 23 |
| Mid | 22 |
| A Long | 15 |
Kill density across 161 duels on a schematic grid. Densest areas: B Site (23), Mid (22), A Site (16).
Hardest duels won
lowest pre-fight win probability, convertedData provenance
artifacts, parsers, models- Basic stats: synthetic_fixture SUBMITTED
- Parser: synthetic-sim@1
- Duel model: xduel_cs2@0.1.0
- WP model: round_wp_cs2@0.1.0 (baseline — see model cards)
- Mean event confidence: 100.0%