Skip to content
eStatcast

Preview data. This site currently uses synthetic data to demonstrate its analytical tools. Production coverage will be added after source validation.

Jul 5, 3:19 AM · online · BO1
vs
coverage: full telemetry
291 events stored

Box score

de_nuke
Quartz Union
Box score for Quartz Union
PlayerKDAADRHS%xDuelDuel+RWPASrc
qoror17161582350.567.42.18SUBMITTED
zephek1714886530.577.41.68SUBMITTED
vexil1717278350.537.91.94SUBMITTED
sylmir11215263330.565.21.16SUBMITTED
ravmir1016048200.544.61.11SUBMITTED
Duskline Project
Box score for Duskline Project
PlayerKDAADRHS%xDuelDuel+RWPASrc
sylio25141123560.629.52.73SUBMITTED
miror71812685220.577.82.37SUBMITTED
fenmir1516071400.566.51.53SUBMITTED
mirys1415066360.566.11.51SUBMITTED
yenorz616122400.652.10.66SUBMITTED

xDuel/Duel+/RWPA are MODEL from telemetry (model versions on hover in the glossary) — conventional columns carry their per-line source label.

Win probability

Quartz Union perspective · round_wp baseline model
Round win probability Quartz Unionchance to win each round (resets each round)
Dus50%Qua1234567891011121314151617181920212223rounds →Cumulative round differential

Round-level model (round_wp, baseline). The probability resets each round; the line breaks at every round boundary. See the model card for calibration.

Round win probability for Quartz Union versus Duskline Project across 23 rounds. Each round is shown separately because the probability resets every round. Below, the cumulative round differential ends at -3 for Quartz Union.

Round timeline

  1. 1
  2. 2
  3. 3
  4. 4
  5. 5
  6. 6
  7. 7
  8. 8
  9. 9
  10. 10
  11. 11
  12. 12
  13. 13
  14. 14
  15. 15
  16. 16
  17. 17
  18. 18
  19. 19
  20. 20
  21. 21
  22. 22
  23. 23

blue = defense-side win, orange = attack-side · ○ elim · ◆ objective · ◷ time

Duel map

151 kills · schematic (original rendering)
A SiteB Site (lower)RampOutside
Kill density (151 duels) — filter by player, side, or round for individual duels. Schematic grid, not a game radar.
Kills by map area
AreaKills
A Site17
B Site (lower)17
Ramp15
Outside20

Kill density across 151 duels on a schematic grid. Densest areas: Outside (20), A Site (17), B Site (lower) (17).

Hardest duels won

lowest pre-fight win probability, converted
Hardest duels won this segment
RndWinnerVictimxDuelContext
15miror7zephek23%mac10
7qororyenorz26%fiveseven · HS
12fenmirqoror27%ak47
5vexilyenorz30%deagle · HS
2miror7vexil31%m4a1
10qororfenmir32%deagle · HS
18sylmir1fenmir33%mac10
18ravmirmiror734%ump45

Data provenance

artifacts, parsers, models
  • Basic stats: synthetic_fixture SUBMITTED
  • Parser: synthetic-sim@1
  • Duel model: xduel_cs2@0.1.0
  • WP model: round_wp_cs2@0.1.0 (baseline — see model cards)
  • Mean event confidence: 100.0%
Quartz Union 10–13 Duskline Project — match analytics · eStatcast