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Preview data. This site currently uses synthetic data to demonstrate its analytical tools. Production coverage will be added after source validation.

Counter-Strike 2Northlight Invitational
May 15, 6:19 AM · online · BO1
vs
coverage: full telemetry
269 events stored

Box score

de_dust2
Meridian Frost
Box score for Meridian Frost
PlayerKDAADRHS%xDuelDuel+RWPASrc
yenvax22120112500.648.02.01SUBMITTED
nalash201314102400.666.81.88SUBMITTED
nalash71513067530.596.11.48SUBMITTED
qorurn1212455330.575.21.35SUBMITTED
ravurn912147330.583.80.93SUBMITTED
Quartz Union
Box score for Quartz Union
PlayerKDAADRHS%xDuelDuel+RWPASrc
sylmir125152119160.5710.92.47SUBMITTED
qoror1913997260.578.11.86SUBMITTED
vexil1215057330.545.51.45SUBMITTED
zephek417422250.601.60.42SUBMITTED
ravmir2180900.660.70.24SUBMITTED

xDuel/Duel+/RWPA are MODEL from telemetry (model versions on hover in the glossary) — conventional columns carry their per-line source label.

Win probability

Meridian Frost perspective · round_wp baseline model
Round win probability Meridian Frostchance to win each round (resets each round)
Qua50%Mer12345678910111213141516171819202122rounds →Cumulative round differential

Round-level model (round_wp, baseline). The probability resets each round; the line breaks at every round boundary. See the model card for calibration.

Round win probability for Meridian Frost versus Quartz Union across 22 rounds. Each round is shown separately because the probability resets every round. Below, the cumulative round differential ends at +4 for Meridian Frost.

Round timeline

  1. 1
  2. 2
  3. 3
  4. 4
  5. 5
  6. 6
  7. 7
  8. 8
  9. 9
  10. 10
  11. 11
  12. 12
  13. 13
  14. 14
  15. 15
  16. 16
  17. 17
  18. 18
  19. 19
  20. 20
  21. 21
  22. 22

blue = defense-side win, orange = attack-side · ○ elim · ◆ objective · ◷ time

Duel map

140 kills · schematic (original rendering)
A SiteB SiteMidA Long
Kill density (140 duels) — filter by player, side, or round for individual duels. Schematic grid, not a game radar.
Kills by map area
AreaKills
A Site15
B Site19
Mid11
A Long11

Kill density across 140 duels on a schematic grid. Densest areas: B Site (19), A Site (15), Mid (11).

Hardest duels won

lowest pre-fight win probability, converted
Hardest duels won this segment
RndWinnerVictimxDuelContext
18qorornalash22%ump45
19sylmir1qorurn25%mac10
6vexilnalash725%deagle · HS
16yenvaxzephek28%m4a1 · HS
1sylmir1qorurn30%glock
20nalash7vexil32%ak47 · HS
11qororravurn36%fiveseven
7qorurnqoror36%ak47

Data provenance

artifacts, parsers, models
  • Basic stats: synthetic_fixture SUBMITTED
  • Parser: synthetic-sim@1
  • Duel model: xduel_cs2@0.1.0
  • WP model: round_wp_cs2@0.1.0 (baseline — see model cards)
  • Mean event confidence: 100.0%
Meridian Frost 13–9 Quartz Union — match analytics · eStatcast