Duel Outcomes Above Expected
Duel+CS2v0.1.0 · baseline · validated 2026-07-16What it measures
Duels won above what the situations predicted, per 100 duels. Positive means winning fights they 'should' lose; negative means dropping favorable fights.
Formal definition
Σ(actual − xDuel) over all engagements a player participated in (as attacker: actual=1 if kill; as victim: actual=0 and expectation = 1 − xDuel of the killer), scaled per 100 duels.
Inputs
- cs2_xduel per duel
- duel participation
Exclusions
None beyond the standard confidence floor.
Sample & population
- Minimum sample
- 75 duels
- Baseline population
- Players in the same game/window with ≥ minimum duels
- Direction
- higher better
- Unit
- wins/100 duels
Percentile interpretation
90th percentile ≈ elite raw dueling above situational expectation.
Confidence = source confidence × model confidence. Values from baseline models are capped at 0.7. Below-minimum samples display the value grayed out with no percentile.
Example
Winning an 0.25-xDuel retake duel contributes +0.75; losing a 0.80 duel contributes −0.80.
Known limitations
- Inherits xDuel model error
- Small samples are noisy — percentiles hidden below minimum
Current distribution
career window · n=40 eligible playersModel card
xduel_cs2 v0.1.0Hand-specified directional priors, sanity-calibrated on the synthetic fixture corpus v1 (fictional matches). NOT fitted on production esports data.
Reliability checked on synthetic corpus only; expect miscalibration on real data until re-fit. Confidence for downstream metrics is capped at 0.7 while status=baseline.
- weapon_advWeapon-class matchup advantage (attacker perspective, -1..1)
- dist_closeEngagement below close-range threshold
- dist_longEngagement beyond long-range threshold
- health_diff(attacker HP − victim HP) / 100 at engagement
- armor_advAttacker has armor
- victim_flashedVictim blind fraction (blind ms / 1500, capped)
- attacker_flashedAttacker blind fraction
- through_smokeEngagement through smoke
- attacker_supportedAttacker teammate within trade range
- victim_isolatedVictim's nearest teammate beyond trade range
Coefficients (v0.1.0)
Betting or wagering decisions · Cross-game comparisons · Absolute skill claims
Change log
- v0.1.0 · 2026-07-16Initial baseline release