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eStatcast

Isolated Death Rate

ISO%CS2v0.1.0 · baseline · validated 2026-07-16

What it measures

Share of deaths that were classified as isolated: no teammate close enough to trade, not on an objective, not a last-alive or sacrificial situation.

Formal definition

Deterministic classifier over each death: traded / tradeable-but-missed / isolated / sacrificial / mistimed / unavoidable, using trade window (5s), support distance (700u), objective context, and numbers state. Metric = isolated ÷ total deaths.

Inputs

  • kill events
  • position samples
  • bomb events
  • round state

Exclusions

None beyond the standard confidence floor.

Sample & population

Minimum sample
40 deaths
Baseline population
Players in the same game/window
Direction
lower better
Unit
%

Percentile interpretation

Lower is better; persistent high ISO% indicates positioning discipline issues.

Confidence = source confidence × model confidence. Values from baseline models are capped at 0.7. Below-minimum samples display the value grayed out with no percentile.

Example

Lurker dies alone in showers with the nearest teammate 1800u away → isolated.

Known limitations

  • Position-sample gaps degrade classification toward 'isolated' — confidence reflects sample density

Current distribution

career window · n=40 eligible players
p114.81p1021.68p2532.39p5040.54p7546.01p9055.75p9959.57

Change log

  • v0.1.0 · 2026-07-16Initial baseline release

→ Rank players by ISO%