Opening Impact
OICS2v0.1.0 · baseline · validated 2026-07-16What it measures
Value created in the first duel of each round, adjusted for how difficult those opening situations were and how often they convert to round wins.
Formal definition
Over opening duels only: Σ(actual − xDuel) × |ΔWP of the opening| per round played. Winning hard openings that swing rounds scores highest; losing favorable openings scores negative.
Inputs
- opening duels
- cs2_xduel
- round WP deltas
Exclusions
None beyond the standard confidence floor.
Sample & population
- Minimum sample
- 25 opening duels
- Baseline population
- Players in the same game/window with ≥ minimum openings
- Direction
- higher better
- Unit
- value/round
Percentile interpretation
Separates true entry value from padded opening-kill counts.
Confidence = source confidence × model confidence. Values from baseline models are capped at 0.7. Below-minimum samples display the value grayed out with no percentile.
Example
T entry wins a 0.35-xDuel opening that moves WP by 0.14 → contributes (1−0.35)×0.14.
Known limitations
- Entry attempts that draw utility without a duel are invisible in v0
Current distribution
career window · n=25 eligible playersModel card
xduel_cs2 v0.1.0Hand-specified directional priors, sanity-calibrated on the synthetic fixture corpus v1 (fictional matches). NOT fitted on production esports data.
Reliability checked on synthetic corpus only; expect miscalibration on real data until re-fit. Confidence for downstream metrics is capped at 0.7 while status=baseline.
- weapon_advWeapon-class matchup advantage (attacker perspective, -1..1)
- dist_closeEngagement below close-range threshold
- dist_longEngagement beyond long-range threshold
- health_diff(attacker HP − victim HP) / 100 at engagement
- armor_advAttacker has armor
- victim_flashedVictim blind fraction (blind ms / 1500, capped)
- attacker_flashedAttacker blind fraction
- through_smokeEngagement through smoke
- attacker_supportedAttacker teammate within trade range
- victim_isolatedVictim's nearest teammate beyond trade range
Coefficients (v0.1.0)
Betting or wagering decisions · Cross-game comparisons · Absolute skill claims
Change log
- v0.1.0 · 2026-07-16Initial baseline release