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Round Win Probability Added

RWPACS2v0.1.0 · baseline · validated 2026-07-16

What it measures

How much each player's actions moved their team's chance of winning rounds. A 1v3 clutch kill swings far more probability than a cleanup frag in a 5v2.

Formal definition

Round win probability (interpretable state model over alive counts, equipment, bomb state, and clock) is evaluated before and after each attributable event (kills, plants, defuses). ΔWP is credited to the acting player; per-round average over rounds played.

Inputs

  • kill/plant/defuse events
  • round state timeline
  • round_wp_cs2 model

Exclusions

  • rounds with missing state (confidence < 0.5)

Sample & population

Minimum sample
100 rounds
Baseline population
Players in the same game/window with ≥ minimum rounds
Direction
higher better
Unit
win prob/round

Percentile interpretation

Captures round-impact density rather than volume.

Confidence = source confidence × model confidence. Values from baseline models are capped at 0.7. Below-minimum samples display the value grayed out with no percentile.

Example

Opening kill in a gun round: WP moves 0.50 → 0.63; the killer is credited +0.13.

Known limitations

  • Assists and non-event contributions (space, info) are not credited in v0
  • WP model is a baseline prior, not fitted on pro data

Current distribution

career window · n=35 eligible players
p10.06p100.07p250.07p500.08p750.09p900.10p990.11

Model card

round_wp_cs2 v0.1.0
MODELlogistic_regression · baseline
Training data — read this

Hand-specified priors, sanity-calibrated on synthetic fixture corpus v1. NOT fitted on production data.

Calibration

Terminal states pinned to truth; mid-round states are directional priors pending real-data fit.

Features
  • alive_diff(CT alive − T alive) / 5
  • alive_ratio_edgeNear-wipe indicator (±0.5 when a side is down to 1)
  • equip_diff(CT equipment − T equipment) / 5000, clamped
  • bomb_plantedBomb planted indicator
  • bomb_time_pressurePlanted × (1 − bomb-time fraction remaining)
  • late_no_plantNo plant × (1 − round-time fraction remaining)
Not intended for

Live betting · Cross-game comparisons

Change log

  • v0.1.0 · 2026-07-16Initial baseline release

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