Traded Death Rate
TRD%CS2v0.1.0 · baseline · validated 2026-07-16What it measures
Share of a player's deaths answered by a teammate kill within five seconds. High values mean deaths that keep round equity; low values mean deaths that hand over map control for free.
Formal definition
deaths where killer died within 5000ms ÷ total deaths. Trade windows and support-distance thresholds are versioned constants of the tradeability classifier.
Inputs
- kill events with trade linkage
- position samples
Exclusions
None beyond the standard confidence floor.
Sample & population
- Minimum sample
- 40 deaths
- Baseline population
- Players in the same game/window; role-adjusted view available
- Direction
- higher better
- Unit
- %
Percentile interpretation
Read together with role: entries trade high by design, lurkers low.
Confidence = source confidence × model confidence. Values from baseline models are capped at 0.7. Below-minimum samples display the value grayed out with no percentile.
Example
Entry dies on A-main but the follow-up kills the defender in 2.1s → traded.
Known limitations
- Doesn't distinguish planned sacrifices from errors — see Isolated Death Rate alongside
Current distribution
career window · n=40 eligible playersChange log
- v0.1.0 · 2026-07-16Initial baseline release