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Placement Probability Added

PPAFNv0.1.0 · baseline · validated 2026-07-16

What it measures

How much better a player placed than the survival baseline expected, phase by phase. Rewards outliving the lobby's hazard curve, not just one lucky endgame.

Formal definition

At each storm phase, expected placement percentile = players remaining ÷ lobby size. PPA = actual final placement percentile − mean expected percentile across phases survived. Heuristic baseline (documented), not a fitted model.

Inputs

  • storm phase events
  • players-remaining counts
  • final placement

Exclusions

None beyond the standard confidence floor.

Sample & population

Minimum sample
12 matches
Baseline population
Players in the same event/window
Direction
higher better
Unit
percentile pts

Percentile interpretation

High PPA with low eliminations = survival specialist; see Engagement Selection.

Confidence = source confidence × model confidence. Values from baseline models are capped at 0.7. Below-minimum samples display the value grayed out with no percentile.

Example

Surviving to top 10 from a contested drop where 40% of the lobby died early yields high PPA.

Known limitations

  • Baseline is uniform-hazard; zone RNG and drop contest are not conditioned in v0
  • Requires replay/recording-derived phase data or official per-match placements

Current distribution

career window · n=30 eligible players
p18.49p108.97p259.89p5010.94p7512.41p9014.09p9916.51

Change log

  • v0.1.0 · 2026-07-16Initial baseline release

→ Rank players by PPA