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eStatcast

Death Cost

DCOSTLoLv0.1.0 · baseline · validated 2026-07-16

What it measures

Win probability surrendered through deaths, weighted by game phase and shutdown gold handed over.

Formal definition

Per death: 0.02 + 0.01 × (minute ÷ 10) + 0.005 × (bounty ÷ 300). Summed per game.

Inputs

  • champion kill events (as victim)
  • bounty amounts
  • timestamps

Exclusions

None beyond the standard confidence floor.

Sample & population

Minimum sample
8 games
Baseline population
Same-role players in the same window
Direction
lower better
Unit
prob/game

Percentile interpretation

Lower is better — discipline under leads shows up here.

Confidence = source confidence × model confidence. Values from baseline models are capped at 0.7. Below-minimum samples display the value grayed out with no percentile.

Example

A 900-bounty death at 32 minutes costs ≈ 0.067; a lane trade death at 6 minutes ≈ 0.026.

Known limitations

  • Static weights in v0; not conditioned on map state

Current distribution

career window · n=35 eligible players
p10.06p100.07p250.08p500.09p750.10p900.12p990.13

Change log

  • v0.1.0 · 2026-07-16Initial baseline release

→ Rank players by DCOST