Damage Share Over Gold Share
DMG%+LoLv0.1.0 · baseline · validated 2026-07-16What it measures
Team damage share minus team gold share — output relative to resources consumed.
Formal definition
(player damage ÷ team damage) − (player gold ÷ team gold), in percentage points.
Inputs
- damage totals
- gold totals
Exclusions
None beyond the standard confidence floor.
Sample & population
- Minimum sample
- 8 games
- Baseline population
- Same-role players in the same window
- Direction
- higher better
- Unit
- pp
Percentile interpretation
Resource-efficiency fingerprint for carries.
Confidence = source confidence × model confidence. Values from baseline models are capped at 0.7. Below-minimum samples display the value grayed out with no percentile.
Example
Carrying 32% of damage on 24% of gold = +8.0pp.
Known limitations
- Damage quality (tank shred vs poke) not distinguished
- Utility champions undervalued — role-adjust
Current distribution
career window · n=40 eligible playersChange log
- v0.1.0 · 2026-07-16Initial baseline release