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Damage Share Over Gold Share

DMG%+LoLv0.1.0 · baseline · validated 2026-07-16

What it measures

Team damage share minus team gold share — output relative to resources consumed.

Formal definition

(player damage ÷ team damage) − (player gold ÷ team gold), in percentage points.

Inputs

  • damage totals
  • gold totals

Exclusions

None beyond the standard confidence floor.

Sample & population

Minimum sample
8 games
Baseline population
Same-role players in the same window
Direction
higher better
Unit
pp

Percentile interpretation

Resource-efficiency fingerprint for carries.

Confidence = source confidence × model confidence. Values from baseline models are capped at 0.7. Below-minimum samples display the value grayed out with no percentile.

Example

Carrying 32% of damage on 24% of gold = +8.0pp.

Known limitations

  • Damage quality (tank shred vs poke) not distinguished
  • Utility champions undervalued — role-adjust

Current distribution

career window · n=40 eligible players
p1-11.26p10-5.59p25-3.48p500.38p752.91p905.88p9910.43

Change log

  • v0.1.0 · 2026-07-16Initial baseline release

→ Rank players by DMG%+