VALORANT
Riot Games · 5v5 · advanced data via authorized replays & recordings
Abilities
Value created per cast and per credit spent.Ability castsunavailableNo telemetry has been ingested for this game yet.source coverage →
No qualified players yet
No VALORANT players meet the minimum sample for these metrics in the current window.
Recent matches
No matches
Nothing ingested for this game yet.
Tournaments
No tournaments
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Telemetry coverage
measured across 0 ingested matches- Event timestamps
- 0 of 0 matchesunavailable
- No telemetry has been ingested for this game yet.
- Player coordinates
- 0 of 0 matchesunavailable
- No telemetry has been ingested for this game yet.
- Hit groups
- 0 of 0 matchesunavailable
- No telemetry has been ingested for this game yet.
- Weapon state
- 0 of 0 matchesunavailable
- No telemetry has been ingested for this game yet.
- Economy state
- 0 of 0 matchesunavailable
- No telemetry has been ingested for this game yet.
- Utility events
- 0 of 0 matchesunavailable
- No telemetry has been ingested for this game yet.
- Ability casts
- 0 of 0 matchesunavailable
- No telemetry has been ingested for this game yet.
- Objective state
- 0 of 0 matchesunavailable
- No telemetry has been ingested for this game yet.
Data sources
how this game is coveredOfficial Riot VAL APIs cover player-consented ladder data (production key + RSO required). Pro-match advanced data comes from tournament exports and authorized recordings via the vision baseline — never from undocumented endpoints.