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eStatcast

Metric glossary

Every proprietary metric ships with public documentation: what it measures in plain language, the formal definition, required inputs, minimum samples, the model behind it, and its known limitations. A metric without documentation doesn't ship. A published definition is not the same as an available metric: each entry states whether the pipeline actually computes it, and only metrics marked computed can appear as leaderboard columns or carry percentiles.

14 metrics

Fortnite

14 metrics
Placement Probability AddedPPA

How much better a player placed than the survival baseline expected, phase by phase. Rewards outliving the lobby's hazard curve, not just one lucky endgame.

value added · v0.1.0 · computedFN
Rotation EfficiencyROT

How early and safely a player reaches the next zone: time inside the safe zone before it closes, storm damage taken, and distance traveled under pressure.

rate · v0.1.0 · awaiting telemetryFN
Engagement Selection QualityENG

Whether fights are taken from advantage: health/shield edge, elevation, and third-party risk at engagement start.

rate · v0.1.0 · awaiting telemetryFN
Damage-to-Resource EfficiencyRES

Damage dealt per 100 building materials spent — output per unit of the scarcest endgame resource.

rate · v0.1.0 · awaiting telemetryFN
Knock-to-Elimination ConversionELIM%

How often knocks are converted into eliminations before a teammate revives or resets.

percentage · v0.1.0 · computedFN
Average PlacementPLC

Mean finishing position across lobbies in the window.

rate · v0.1.0 · computed · experimentalFN
Top-10 RateT10%

Share of lobbies reaching the final ten.

percentage · v0.1.0 · computed · experimentalFN
Victory RateWIN%

Victory Royales per lobby played.

percentage · v0.1.0 · computed · experimentalFN
Eliminations per LobbyE/L

Elimination volume per lobby.

rate · v0.1.0 · computed · experimentalFN
Height-Advantage Elimination ShareHGT%

Share of eliminations taken from higher ground — a fighting-style fingerprint.

percentage · v0.1.0 · computed · experimentalFN
Average Elimination DistanceDIST

Mean engagement distance on eliminations — separates snipers from box fighters.

rate · v0.1.0 · computed · experimentalFN
Storm Fight ShareSTM%

Share of a player's fights taken inside the storm — usually a sign of rotation trouble.

percentage · v0.1.0 · computed · experimentalFN
Early Exit RateEX1%

Lobbies ended in the first zone phase — off-spawn deaths and contested-drop losses.

percentage · v0.1.0 · computed · experimentalFN
Points per LobbyPTS/L

Competitive points per lobby under the scoring table the event was played on (placement plus eliminations).

rate · v0.1.0 · computed · experimentalFN
Metric glossary · eStatcast