Metric glossary
Every proprietary metric ships with public documentation: what it measures in plain language, the formal definition, required inputs, minimum samples, the model behind it, and its known limitations. A metric without documentation doesn't ship.
Rainbow Six Siege
5 metricsEntry Value Above ExpectedEntry+
Opening-engagement value adjusted for difficulty, using the R6 coefficient set of the duel model.
value added · v0.1.0 · baselineR6
Trade Network StrengthTRDN
Combines how often a player's deaths get traded and how often they trade teammates — presence in the kill network.
rate · v0.1.0 · baselineR6
Plant Probability AddedPLNT+
Round-win probability created through defuser plants and plant denials, using round-state swings.
value added · v0.1.0 · baselineR6
Information-to-Kill ConversionINFO→K
Team kills that follow this player's drone spots within a short window — turning intel into eliminations.
rate · v0.1.0 · baselineR6
Utility Removal ValueUTILX
Defender gadgets, cameras, and drones removed per round, weighted by importance.
rate · v0.1.0 · baselineR6