Metric glossary
Every proprietary metric ships with public documentation: what it measures in plain language, the formal definition, required inputs, minimum samples, the model behind it, and its known limitations. A metric without documentation doesn't ship.
VALORANT
5 metricsDuel Outcomes Above ExpectedDuel+
Duels won above what each situation predicted (weapons, health, flashes, smoke, support), per 100 duels.
value added · v0.1.0 · baselineVAL
Entry Value Above ExpectedEntry+
First-contact value adjusted for difficulty: winning hard opening duels on site hits scores highest.
value added · v0.1.0 · baselineVAL
Ability Value AddedABV
Round-rate value of utility that affects enemies: blind seconds, enemies revealed or displaced, and damage from abilities.
rate · v0.1.0 · baselineVAL
Traded Death RateTRD%
Share of deaths answered by a teammate kill within five seconds.
percentage · v0.1.0 · baselineVAL
Ultimate Conversion ValueULT+
Average impact generated per ultimate used: enemies affected, kills enabled within its window, and damage.
rate · v0.1.0 · baselineVAL