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eStatcast

Metric glossary

Every proprietary metric ships with public documentation: what it measures in plain language, the formal definition, required inputs, minimum samples, the model behind it, and its known limitations. A metric without documentation doesn't ship. A published definition is not the same as an available metric: each entry states whether the pipeline actually computes it, and only metrics marked computed can appear as leaderboard columns or carry percentiles.

16 metrics

VALORANT

16 metrics
Duel Outcomes Above ExpectedDuel+

Duels won above what each situation predicted (weapons, health, flashes, smoke, support), per 100 duels.

value added · v0.1.0 · computedVAL
Entry Value Above ExpectedEntry+

First-contact value adjusted for difficulty: winning hard opening duels on site hits scores highest.

value added · v0.1.0 · computedVAL
Ability Value AddedABV

Round-rate value of utility that affects enemies, measured in enemy-seconds under an effect and netted against the time it costs the caster's own team.

rate · v0.1.0 · computedVAL
Round Win Probability AddedRWPA

How much a player's kills and spike actions moved their team's chance of winning rounds, per round played.

value added · v0.1.0 · computed · experimentalVAL
Traded Death RateTRD%

Share of deaths answered by a teammate kill within five seconds.

percentage · v0.1.0 · computedVAL
Ultimate Conversion ValueULT+

Average impact generated per ultimate used: enemies affected, kills enabled within its window, and damage.

rate · v0.1.0 · awaiting telemetryVAL
Ultimate Round ConversionULT%

How often rounds where this player used their ultimate ended in a round win.

percentage · v0.1.0 · computed · experimentalVAL
Opening Attempt RateOAR%

How often a player is part of the round's first duel.

percentage · v0.1.0 · computed · experimentalVAL
Trade Conversion RateTCV%

When a teammate falls in trade range, how often this player answers.

percentage · v0.1.0 · definition onlyVAL
Multi-kill Round RateMK%

Share of rounds with two or more kills by the player.

percentage · v0.1.0 · computed · experimentalVAL
Clutch ConversionCL%

1-versus-many situations won, detected from the kill sequence.

percentage · v0.1.0 · computed · experimentalVAL
Enemy Blind/Reveal Seconds per RoundEBT

Enemy time spent blinded, revealed, or suppressed by this player's utility, per round.

rate · v0.1.0 · computed · experimentalVAL
Site Take SuccessSTK%

Attack rounds that reach a spike plant — the team's ability to take ground.

percentage · v0.1.0 · computed · experimentalVAL
Post-plant ConversionPP%

Once the spike is down, how often the round converts to a win.

percentage · v0.1.0 · computed · experimentalVAL
Retake ConversionRT%

Defense rounds saved after the spike was planted.

percentage · v0.1.0 · computed · experimentalVAL
First Bloods per RoundFB/r

Opening kills secured per round played.

rate · v0.1.0 · computed · experimentalVAL
Metric glossary · eStatcast