Skip to content
eStatcast

Metric glossary

Every proprietary metric ships with public documentation: what it measures in plain language, the formal definition, required inputs, minimum samples, the model behind it, and its known limitations. A metric without documentation doesn't ship.

Counter-Strike 2

8 metrics
Expected Duel Win ProbabilityxDuel

How likely a player was to win each fight before it happened, based on weapons, health, distance, flashes, smoke, and nearby support. A kill in a 20% situation is worth more than one in a 90% situation.

expected · v0.1.0 · baselineCS2
Duel Outcomes Above ExpectedDuel+

Duels won above what the situations predicted, per 100 duels. Positive means winning fights they 'should' lose; negative means dropping favorable fights.

value added · v0.1.0 · baselineCS2
Round Win Probability AddedRWPA

How much each player's actions moved their team's chance of winning rounds. A 1v3 clutch kill swings far more probability than a cleanup frag in a 5v2.

value added · v0.1.0 · baselineCS2
Opening ImpactOI

Value created in the first duel of each round, adjusted for how difficult those opening situations were and how often they convert to round wins.

value added · v0.1.0 · baselineCS2
Traded Death RateTRD%

Share of a player's deaths answered by a teammate kill within five seconds. High values mean deaths that keep round equity; low values mean deaths that hand over map control for free.

percentage · v0.1.0 · baselineCS2
Isolated Death RateISO%

Share of deaths that were classified as isolated: no teammate close enough to trade, not on an objective, not a last-alive or sacrificial situation.

percentage · v0.1.0 · baselineCS2
Utility ValueUTIL

Round-rate value of grenades: enemy blind time that leads to team action, utility damage, and flash assists. Measures utility that does something, not utility thrown.

rate · v0.1.0 · baselineCS2
Support ProximitySPT

Average distance to the nearest living teammate at the moment of each death. A positioning fingerprint: low = plays inside team structure, high = plays independently.

rate · v0.1.0 · baselineCS2
Metric glossary · eStatcast